[−][src]Crate chunky
This crate offers an abstraction over allocating fixed-size chunks of memory and different low-level collection types making use of these chunks to emulate "infinite" dynamically growing storages for heterogeneously-sized items.
Its purpose is being able to abstract storage of entity-collections
(such as actors in Kay
) over both temporary heap memory and persistent
mmap'ed memory used for both runtime and savegames.
Structs
Arena | Stores items of a fixed (max) size consecutively in a collection of chunks |
ArenaIndex | Refers to an item within an |
Chunk | A Chunk of general purpose memory, essentially acting as &mut u8
which can be backed by different |
HeapStorage | A |
Ident | Identifies a chunk or chunk group uniquely |
MultiArena | Based on a collection type for fixed-size items ("Bin"), creates a collection for heterogenously-sized items which will be stored in the most appropriately-sized bin. |
MultiArenaIndex | Refers to an item in a |
Queue | A FIFO queue which stores heterogeneously sized items |
Value | A single value stored in a chunk |
Vector | A vector which stores items of a known type in an |
Traits
ChunkStorage | A provider of backing storage for |